During a last minute project at a haunted house in eastern Kansas, psychic Shade Hoffmeyer attempts to keep out of the way of a fame crazed paranormal team and still solve the mystery of the house.
A mind - powerfully cruel and insistent - spears into hers soon after she arrives, shattering all she thought she understood about herself, her gift, and her purpose.
Thrown into a race against powerful psychic forces and government agencies, she plays a desperate game of catch-up.
Once more, she must call on 'She who walks between the worlds' and gather her friends...as the Warriors of Anath.